Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit

The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that fans were pleasantly surprised by the quality of its first season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing various facets of the gamer's adventure.

We followed vault-dweller Lucy, attempting to do the right thing and finding that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his organization's leadership and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the radioactive wilderness.

Building Anticipation for a New Chapter

The debut season's finale revealed crucial details about the culprits behind the global annihilation that trapped a population in underground vaults for an extended period. It also raised plenty of questions open for the second season – and, now, anticipations are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.

“Going into the initial season, people were like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so this time people are bringing more eagerness and different expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the series, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”

In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its makers prioritized physical models and locations were fabricated, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” says another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to appear as if it’s authentic.”

Actually, virtually each creature you see on-screen is practical, including the legendarily scary mutated beasts known as the apex predators. In the show, they are created using practical effects, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by talented film-makers who are also dedicated players, in collaboration with the original creators behind the video games. This mutual respect for the universe is clear in the finished show.

The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will create a new audience reaction, something the creators themselves are looking forward to engage with.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”

Amy Fisher
Amy Fisher

A London-based writer and cultural critic with a passion for exploring urban lifestyles and creative trends across the UK.